Archive for the Rohan Category

War of the Ring DEMO Game

Posted in Battle Report, LOTR:WotR News, Rohan on March 7, 2009 by BrentS

I finally got a chance to get to my local Games Workshop and try a demo game for War of the Ring.  Dave ran me through their standard demo game featuring Rohan vs Mordor with a couple allies for each army.  I chose to play Rohan (woohoo!) – My army was:

Three Companies of Riders of Rohan (6 Models), Two Companies of Oathsworn Militia (16 Warriors of Rohan), One Company of Oathsworn Militia w/bows (8 Warriors of Rohan), Two Companies of Army of the Dead (16 Models), and 1 Ent.  I was facing a similar army comprised of a Mordor Troll, 6 Haradrim Raiders, 24 Mordor Orcs with Hand weapons and 8 Mordor Orcs w/ Bows.  Comparing across the stat-lines, I’m pretty sure the Good Models had a huge advantage.  However, it didn’t really matter as it was just a Demo Game.

The mechanics of the game were pretty easy to pick-up.  It will take some time to get used to separate Moving and “Charge” Phases of the turn.  It will also take some time to get used to the new statlines for some of the models (especially the Rohirrim).  I like the rules allowing the winner of the Priority Phase to chose whether they want priority or want to defer. 

The rules for using archery were interesting in that depending on how far you were from your target, the strength of your weapon decreases.  Makes sense I guess.  Absent it seems were rules for volley fire.  I made the mistake of trapping my archery formation behind my lines and had no line of site for the first turn.  On the flip side, I lost a Rider of Rohan to archery from the lowly orcs.

The fun (for me) was the Charge phase.  Your charging range is based on a random die roll + a static number based on your model type.  So for instance, the cavalry can move up to 10 inches during the move phase and then they can charge D6+6 inches in charge phase.  In addition, if you roll a 6 on your charge, you can get an “Unstoppable Charge” which gives some addition bonuses.  Conversely, rolling a 1 means that your charge falls apart and you can’t move at all.  Sigh.  This happened a few times to me.  I felt like I was rolling my friend Jeremy’s dice!.  Anyway, back on topic… when I did get my first Cavalry charge into the Mordor Orc Formation, I was rolling 36 dice to wound – needing only 4s to cause the wounds.  Needless to say, it was a bloody mess for the Orcs.  The lost a bunch of models and then failed their courage test and became disorganized (never again to find organization).  As I hope to ultimately have a Cavalry formations into the 40-50 model range, I think I’m going to have to invest in many, many, many more dice.

Wounding is slightly different in that your model has a “resiliency” statistic that must be overcome with wounds before it is removed from play.  Resiliency isn’t cumulative through a turn either.  Most infantry models are resiliency of 1 but cavalry is 2.  That means that even though 3 wounds were caused, only 1 model was removed.  In addition, that “extra” resiliency doesn’t carry over to the next phase or next turn.  The wound is just wasted. 

Combat with the monsters was very interesting.  We got to a phase of the game where the Mordor Troll was facing off against the Ent.  Although I had a superior stat line, I ended up whiffing on 4 rolls to wound (only needing 3s mind you!) while the Troll wounded me all four times.  Monsters don’t have “wounds” per se.  They are only wounded through rolls on the “Hard to Kill” or “Very Hard to Kill” table.  That means every time you cause two wounds (corresponding to two resiliency) then you roll 1 dice on the Hard to Wound Table.  Adding wound counters are some of the results that could occur on these tables.  For every wound counter you have, you add one to your die roll on the Hard to Kill table.  Eventually, you’ll net out the “6” that is required to kill him.  So, back to my game… The troll managed cause two wounds and rolled on the Hard to Kill table.  He rolled a “6” and instantly killed my Ent.  Sheesh.  Just for fun, I charged two Cavalry into the Troll and managed to secure 4 wounds.  Two rolls on the Resiliency Table yielded 2 wound counters for him. 

Our game ended after three turns.  I’d eliminated all his orcs while he’d killed all my Warriors of Rohan on Foot, my Army of the Dead, and my Ent.  All he had left was the Troll. 

Obviously, we played a very simplified game.  However, I can see how this would be fun.  Having never really played a game based on “movement trays”, I was unsure how maneuverable the models would be.  I wasn’t sure how much tactical knowledge would be useful.  I can say, that I think there will still be a lot of tactical maneuvering in full fledge games.  As LOTR players, we’ll need to get used to playing on 4×6 boards however!!  I think adding in Heroes and Magic will make the game a lot more tactically challenging. 

I’m very much looking forward to expanding my own Rohirrim to a full-fledge WotR army!  I’ll also be expanding my Haradrim to represent an WotR army.  Definitely two major projects for the summer!

Download Available 

For what its worth, Games Workshop has provided some downloads for Quick Start Rules.  Check them out here: QuickStart Rules Downloads

Adepticon Countdown

Posted in Adepticon, Armies, Conversions, Mordor, Rohan, Tournament on March 4, 2009 by BrentS

I’m on a blogging roll, so I thought I’d post a quick update on my status for Adepticon.

First here’s a shot of my WIP miniatures needed to be finished before Adepticon.  You’ll have to look closely to see any real detail.  This wasn’t intended to show off any of my work, just to document what I’ve got to do.


If you look closely you can see 6 Morannon Orcs that I’ve recently converted (my goal is to have all my Morannon Orcs be unique posed!!).  My teammate and I haven’t finalized our lists yet but these should be enough for me to satisfy most if not all the various options we’ve discussed.  Next up are the new additions to my Rohirrim.  I’ve got Erkenbrand Mounted and on Foot in the painting queue.  I’ve also got two additional Riders of Rohan ready to go.  Both of the riders guys were converted to be unique in my army.  Lastly, I’ve decided to add some additional Outriders to my force.  Seeing as I have an excess of plastic riders, I converted two of them by removing the shield and sculpting on a horsetail plume on their helmets.  Nothing terribly fancy but they get the job done.  Once all of those are painted, I’ll be able to field an army of 20 Rohan Cavalry each one uniquely posed in some fashion.  How’s that for OCD (Obsessive Conversion Disorder).   Lastly, you can see a snapshot of my Rohan Casualty Marker which is required for Adeption. 

So aside from getting these guys painted, I need to finish display boards for both the Singles Championship and Team Tournanments.  I’ve also got a solid weekend of terrain work to finish up (I’m one of the terrain cooridinators for the LOTR events) and finally the LOTR Demo Table.  I’ve got about 3 weeks left to do all this as the week before Adepticon, I’m off to Florida with the family on Spring Break.

Wish me luck!

Gathering in the Desert

Posted in Armies, Battle Report, Gathering in the Desert, Harad, Rohan, Tournament on March 4, 2009 by BrentS

Post Tournament Wrap-Up

So that was it, the Gathering in the Desert had come and gone. My final count was 3-2-0 with 2 Major Victories, 1 Minor Victory, and 2 Minor Losses. All in all I was quite happy with my performance. I’d made some crucial mistakes in each of the last three games I played. However, for the first time in a major tournament, I’d managed to avoid the dreaded Major Loss and kept earning points, even in the scenarios where I was losing ground.
When the final results were tallied, I ended up third overall in battle points, second overall in appearance judging, and in the top cluster of sportsmanship scores. All this netted out as a Best Overall award! Now, Anthony still finished with the highest point total buoyed by going a staggering 5-0. However, as I described before since he hadn’t painted his army, he wasn’t going to be eligible for the Best Overall award.

The Prize Support was great, for Best Overall, I won a Rohan War of the Ring Battlehost Set – the equivalent of 48 Warriors of Rohan, 18 Riders of Rohan, and King Theoden.  For those that have followed my blog, you know that I’m a huge fan of the Rohan armies (even if they aren’t competely competitive) and this was a great prize for me.  I had every intention of building up my Rohirrim to 1500-2000 point force ready for War of the Ring.
Finally, I have to reiterate again,  I really think the Gathering of the Desert was probably the most fun gaming weekend I’ve ever had. Tim and Dean did a great job running the event and I absolutely loved the venue. Being able to spend time with so many of my hobby friends was just the icing on the cake. We had group dinners each night and Jeremy, Tim, and I (along with John and Keith on Saturday) stayed up late just shooting the breeze each night. Thanks to everyone for a great weekend!! 

Thanks again to Tim and Dean for running the event.  Thanks to Kyle for hosting the event as his great store.  Thanks to all the sponsors for their generous support and finally thanks to all the great players who made this a great event.



Gathering in the Desert, Game 4

Posted in Armies, Battle Report, Gathering in the Desert, Rohan, Tournament on March 4, 2009 by BrentS
Game 4 – The Artifact vs Chris’s Gondor + Gandalf
Well, as part of the post Day 1 obsessive-compulsive discussions of the battle points, it was clear that Chris and I were going to be matched up for Game 4. This would prove to by my second tournament match-up with Chris – we faced on a very one-sided game of Sieze the Prize at the 2008 Las Vegas GT. I jokingly told Chris that this was my chance for revenge and it figures we’d be playing a Sieze the Prize variant. The primary difference in this scenario was that the “Artifact” had to be carried off your opponents deployment edge.

To start our game, the prize was tucked just inside a piece of difficult terrain (trees). I deployed with 4 Raiders up front making no beef that my intent was to race to the prize. The problem was (and for what its worth, I knew this was going to a problem) the 14 Rangers of Gondor lining up their 3+ machine guns. The rest of my army was deployed with my archers and other cavalry to my left and my Mahûd and Haradrim lined up in the center.


Deployment of Chris's Army

Deployment of Chris's Army



After turn 1, the machine guns worked like a charm against me – I lost two raiders outright and the other two had their horses cut down beneath them. Ouch. In the following two turns, I was still able to get one model on the prize and a second one just off the prize. I moved a good portion of my army towards my right side and envisioned a strong wall of Mahûd escorting the prize across Chris’s undefended portion of the board.
What I failed to recognize was the trap that Chris laid for me. Gandalf stepped up and threw a 3 dice command spell at one of my Haradrim near the prize. He proceeded to encircle this poor fellow with Etchilion, his other hero, and 4 Guards of the Fountain Court. My Haradrim was Heroic Combat bait and he could slingshot into my other Haradrim with the prize. Dang Wizards. I was so concerned about a sorcerers blast that I’d spaced my models to prevent minimal damage. I never even considered command. Well played Chris.


Preparing to take the Prize

Preparing to take the Prize



However, all hope was not lost. I had twelve archers that could volley fire into that group combat and since I’m evil I can target someone within 6″ of my own model. I was going for a “knitemare” (inside joke) and trying to plunk my own guy and hope to spoil the ensuing heroic combat. Picking up the 12 dice, I knew I needed 2 “6’s” to have a shot at this plan – I rolled only one. Although my counter maneuver didn’t work, it was certainly an exciting moment in the game.
After the I predictably lost the Heroic Combat, he was in line to take out my other Haradrim warrior and he was able to dig up the prize on his first try.

Out next turn was the next critical juncture. I decided against calling a Heroic Combat with my Mahûd Tribesmaster. I thought long an hard about calling it. However, I felt like even I called it, I would have been burning a critical might point. I really was confident that even if he had the prize, I could kill him before he could get it off the board. So I let him go and he again showed me the flaw in my reasoning… after winnign the combat the next turn he was able to hand off the light object such that it moved almost 12″ away from my pack of warriors. To make matters worse, I was now out of position as I had over-committed my warriors to the right side of the board.

The next few turns saw the prize moving towards my left corner of the board. I used my archery to move back to defend and moved as many of my free warriors towards that position as possible. The combats in the middle of the board were thick and highly congested. Although I was winning fights and killing many of his models, I couldn’t make significant headway in getting closer to the prize. To make matters worse, he had some very stubborn WoMT that just wouldn’t die even when heavily outnumbered by Mahûd and their spear carrying friends. For at least two turns, Gandalf failed to immobilize the Mahûd Tribesmaster, which meant that I could use the Warrior Pride rule to engage Gandalf with Mahûd Warriors. Throughout the course of the battle, I was able to put a wound on Gandalf after forcing him to burn through all three fate (and those darn re-rolls). Up to that point, it was the first official wound Gandalf had taken all weekend.

While those fights were interesting and important towards the overall numbers, the real game was seeing if Chris could get the prize off the table. I had my archers set up in a “prevent” defense staggered with gaps creating control zones that would have to be avoided. I was moving guys diagonally as fast as possible to try and reinforce the lines. With about 10 minutes to go in the game, Chris was now less than 6″ from the edge of a board (as an eagle would fly) but he was facing two deep Haradrim ranks. I finally had caused enough casualties that he was broken. As with my last game, the ultimate outcome hinged on a single die roll. We rolled for Priority and Chris won (Dang!). He was able to use Stand Fast with Ecthilion and keep all his WoMT near the prize on the table. If I had managed to win that priority, I would have tied up Ecthilion and let the WoMT tempt fate as I fully reinforced the battleline. However, once again, the die went against me. Through a very careful set of tying up control zones, he managed to find a sliver of an opening that he could pass the prize carrying model into contact with another model which he handed off and walked the prize off the table. Bah! I thought I’d tied up all the loose ends but I left a bit too much of a gap. It really came down to the difference of about 1/4 of an inch on the table.

Chris earned a Minor Victory (minor for being broken). This was probably one of the most fun games I’ve ever played. It was quite tense but our personalities kept the game very enjoyable. We were constantly ribbing each other and joking around. We both got serious when we needed too and those last few turns were very tense indeed! However, despite the loss it was a fun game. I think Chris may have played a tactically perfect game. I made a few major mistakes and left some openings. As all great generals do, he capitalized on those mistakes and made me pay for them. Kudos!

After that round, I was in 3rd place in battle points behind Anthony (another minor win) and Chris. Sean was 1 point behind me while Jeremy was right behind him. Since Anthony had already run the gauntlet of generals (playing Jeremy, Chris, myself, and Sean) he would draw someone down the list. Chris and Sean hadn’t played so they would be at Table 2 and Jeremy and I and would be at Table 3.


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